Hello! I recently released my game Grow Slimes and it was performing pretty well but I noticed, IOS players playtime is extremely low, and I can’t seem to figure out why. Can anyone help me figuring out why they would leave at such an early phase on average? Any help is appreciated!
Maybe move the robux shop & play with friends button to the top of the screen? I sometimes accidentally opened those while walking, which could get annoying. Could also be the “grows offline” aspect of the game. Wouldn’t be surprised if players join just to check their progress then they go back to grow a garden so they dont miss the shop resets