oh yeah i thought you said 7 oops
Hey can you please add the docs and github releases to the main page? It was hard to find in the comments
This bug shows up constantly whenever I re-open Studio.
I made Iris support plugins and it was working great until I had to reopen the place. Suddenly, I’m blasted with these errors and the only way to fix it was to reinstall my plugin every time.
Error:
Happening:
How it should look like:
I recommend trying out jammees fork, I’ve been using it and have seen no issues like this.
So, I started using this and, I learned quite a lot about it.
Anyways, for some reason Iris works perfectly fine in studio and when I join to test it in an actual game it just gives me an error, “unrecoverable state”
Does anyone have a fix for this?
when i click on a button the winow apear and disapear
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local Iris = require(ReplicatedStorage.Modules.Iris).Init()
Iris:Connect(function()
Iris.Window({"MyWindow"})
local ServerButton = Iris.Button("Server")
if ServerButton.clicked() then
Iris.Window({"Server"})
Iris.End()
end
Iris.End()
end)
That’s what your code is saying. The code is run every frame, so every frame it checks whether the button is clicked, and if it is, then it shows a window. You should get the button click to toggle the window open and closed using an outside variable. Please read through the examples and documentation to understand how it works.
yo bro i’ll keep it a buck u gotta tell me how to download this and import it as an rbxm??
You’d have to build it through rojo but I’ll share the build I did
PluginIris.rbxm (105.7 KB)
thx for the quick response man <3
yo lowkey can u send me an example of how u can make it work with widgets? i tried doing it it’s not showing anything on the widget
https://github.com/jammees/Iris-plugin/blob/main/example/plugin/Runner.client.lua you can find an example here
Each frame i just set the windows size to the size of the widget
how do you disable the window?
you can put isOpened in the window states table and have it be a iris state that can be toggled by things like checkboxes
local WindowOpened = Iris.State(false)
Iris.Checkbox({"Open Window"}, {isChecked = WindowOpened})
Iris.Window(
{"windowName"},
{isOpened = WindowOpened }
)
or just stop the code making the window by wrapping it in a if statment or return (works since Iris code runs every frame)
if CloseWindow == true then
return
end
Iris.Window(
{"windowName"}
)
by chance could you tell me how to increase the height of an input text box?
This is not currently an option. Changing the config options would change all the widgets. I’ll create a feature request for it.
can u also suggest a multi line feature? thx