Is bullet replication for rifles with high rate good?

Hello. So, I’ve made guns for a commission, and I want the bullets to replicate. Currently, for the shotguns, which have a low rate, I fire a remote event, which looks for players that are in radius of 50 studs from the player, and if they are, it fires a remote event that is handled by their client, to their client, and replicates the bullet. Now, I am planning to also add this for rifles (with rate of 0.1 seconds average), is that a good idea? As I am unsure if it would affect the performance of the guns for the negative. Thank you

You should be fine to do ~10 per second.

Although it would probably be better practice to lower remote event usage:

There’s no need to send every bullet to the server, just the ones that hit.

Edit: This isn’t always true, maybe you’d want other clients to see the missed bullet trajectory.

All the things that you mentioned I did, I agree with you it is a good practice to use remote events less. I’ll take this into consideration, thank you!