It probably isn’t worth your trouble in figuring out how to do this because an exploiter can bypass your checks. It would be more beneficial for you to work on a anti-cheat that prevents flying and speed changers.
Curious of me, after looking in some fly exploit scripts, i’ve noticed they use platformingstanding humanoidstate, should i use that to detect flying on server?
When they change this value, it is only visible on client and that can be spoofed easily too. You have to compare values by time to figure out if they are higher up than they should be or if they are moving faster than they should be.
Hello, I’m making multiple anti-cheats at the moment and some of them don’t detect cheats when the player is doing bad stuff on the client, but it does when it’s doing it on the server. What should I do? I’m not gonna provide my code here. just asking if I should use some kind of remote events or come up with something else?
{I know it’s a very late reply}
things like walkspeed and jumppower don’t replicate. You can do alternatives on the server, like checking their current distance with their distance half a second ago.