I’m making a game where you press screen GUI buttons, and each button has a function that does something with the server. Basically it fires the server a LOT, but only one person is controlling the buttons at a time.
Lag or crash the server? Probably not. Cause unintended behavior on that player’s end? Possibly.
From what I can gather, Roblox allows a maximum of roughly 50kbps per player for remote event/function execution, though assuming all you’re doing is pressing a button (and not sending a crazy amount of data), you should be alright.
And it seems that even if that is the case (and requests are dropped), it should only affect that player (see below)