Is it okay to nest humanoid models within humanoid models?

I’m currently working on enemies for my game, and one of the minibosses is designed to have multiple turrets.

If I wanted to make be able to be damaged and destroyed independent from the main character, can I nest models containing humanoids inside the main enemy, with their root parts included in the enemy’s general rig?

Ideally if you are not using features of humanoid i highly recomend you to just resort to using attributes or something similar;
Humanoids are super laggy and could be depracated in the future.

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alright. i guess it’s best to use attributes for health for damageable objects within characters. though, i don’t think humanoids would necessarily be deprecated since they run almost everything in a character, and have been there since the prehistoric ages, and i think they’d just get updates and stuff to have them work better.