what is that? did you use this service, to prevent it from crashing? come on, man.
local CrashingService = game:GetService("CrashingService")
CrashingService:PreventCrashingForTheRestOfTheScriptUntilLine(true, math.huge())
-- rest of your code here
CrashingService:EndCrashLines(true, math.huge() - math.huge() - math.huge())