My question is in the title. I was hoping to have it so that when a player is in a certain area they get points but when they are not in that area and literally anywhere else they don’t get points. I was thinking I could use region3 for this but I’m not sure how to use region 3. Though, if I can not use region3 is there any other ways I could do this memory efficiently?
Is it possible for an event to fire when I player enters and leaves a certain region (maybe using region3)?
Have you checked out this resource before? It has the events you are looking for and further optimization option like resolution and stuff.
Thank you so much for showing me this!
I believe there is also TouchEnded and Touched events