I’d like to know if it is possible to make it so if the player does certain interactions with objects is it possible to make it’s audio pitch and velocity be lower/higher?
I hadn’t heard about the new API, sorry. But it’s great!
This should be possible with the new audio API. I haven’t had enough time to investigate it, but a plausible route seems apparent. This resource speaks on how to hijack VC: Roblox's New Audio API: A Somewhat Deep Dive
Audio effect instance: AudioPitchShifter
That seems so interesting! Thank you so much!
After using the resource I gave you, I was able to successfully pitch down voice input. I was not able to find any solution for changing the velocity of the sound
Changing the pitch is already amazing! I was expecting nothing honestly. Surprised Roblox actually added that. Again, thank you so much!
Oh by the way, i can’t activate Voice Chat while testing on Roblox Studio (the option to open my mic doesn’t even appear), and i really didn’t want to publish my game as i’ve heard if it stays with no joins even if not public for too long it can harm the game’s popularity…
Do you know why’s that happening? My VC is turned on so is the “VC Enabled” option in game settings
It hasn’t been confirmed whether or not VC is supposed to work in studio, but nonetheless it most definitely doesn’t work during solo playtesting.
Here’s another forum that explains how to make it work: Test voice chat in Studio - #2 by ATC4412
Yes, I made it possible in my forgotten voice tweaking project using the new voice API and rerouting the wire from the AudioDeviceInput to a stack of audio effects before the AudioEmitter.