Is it possible to fix union collisions without plugins?

I’m trying to use unions to make a hole in the wall that a player can walk though.
The issue is that the collisions are wonky and that I don’t really want to use plugins either.
I’ve tried using WITHOUT unions, but I don’t like having that many parts in one place.
If you can help me, please reply below. Thank you in advance.

Generally it’s fine to have a sizeable amount of (anchored) parts as long as they’re not semitransparent if performance is your concern and is what I’d do in your situation, unless you need it to be a union for in-game CSG use. You could try splitting things up into separate unions if that’s the case, though it’s hard to determine what would be best without an image reference.

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Thank you for the advice, I’ll try it out when I get to it.

(Make sure you view the whole post, the embed doesn’t show everything :P)

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Hello, @ContentN00b. I see you are having issues with making holes players can walk through. While many see this as roblox’s engines faults, this is not entirely accurate. The default setting on unions has rough estimates for collision boxes to save preformance. You can change this setting to be more precise, removing invisible collisions on unions

Change:

  1. RenderFidelity to Precise
  2. CollisionFidelity to PreciseConvexDecomposition

These changes will remove issues with collision boxes since roblox will compute the collision boxes with more detail.