Is it possible to get character input direction even when the character is anchored

Basically the character will be anchored but I still want it to detect input direction on the character to move it with a body velocity. Is there any way to get direction of input when someone tries to move the character universally on all devices? For example using the MoveDirection property doesn’t won’t work because the character is anchored.

Have you tried using UserInputService?

https://developer.roblox.com/en-us/api-reference/class/UserInputService

Is there any property or anything in particular that says user input direction?

I found this

1 Like