Is it possible to make Rope Constraints follow the movements of Skinned Meshes?

I’ve been having trouble trying to figure out how to link rope constraints to my skinned mesh, i would like to make it so these rope constraints move with my fishing rod mesh.

Anybody know how or if this is possible?


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I believe you can put a RigidConstraint onto the ropes’ attachments and the bones

wouldn’t that move the rope’s attachment to be located at the bone’s exact position?

i tried this, but now this strange issue occurs

Try swapping the attachments. You can also parent the attachment directly to the bone as well, or use the bone as the attachment but thinking about it I don’t know if this would work depending on how your weights are set up.

i’ll give it a shot, but wouldnt the ropes be located differently if i do that?

Okay yeah that fixed it! Not exactly the way i wanted it but its fine! Appreciate the help.

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