Is it possible to rotate the skybox?

I want to make a rotating starry sky effect, like this:
giphy
Is it possible to achieve without changing the skybox textures multiple times a second?

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not to my knowledge no

You could try using inverted spheres with a texture and spin that.

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Maybe have a look at this:

The problem is doing like @DurinzTheThird_2 said is going to be limited to 2048 studs.

The post I linked said they used MeshParts for the starry sky. You could probably make a series of MeshParts that you could weld together to increase the size of the sky, but you could make that local to each player and have it centered on them so they wouldn’t really see the edges of it as it interacts with the terrain.

Yea after reading the thread its pretty good solution to what you might want, so.

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@Scottifly @DurinzTheThird_2 I tried doing this by all means possible, but I just can’t get the sky’s textures to be rendered properly. Model textures, decals, surfaceappearances and actual textures are all influenced by lighting, which makes the fake skybox/skydome shine in a weird way. SurfaceGUIs can have their lightinfluence changed, but I can’t for the life of me get them to render when they’re far away, especially when the player has their graphics quality set to half of the bar or lower.

I think there’s like environmental properteis for decals and surface appearances rigth?

I found a bit of a cheat way to get rid of shiny materials on Parts.
Make them fully black and then make the Material Neon.

Probably won’t help for the decals/textures reflectance though.

Recently there was a post in resources for a stary sky

No, unless you count something like transparency as an environmental property

Yeah, on textured parts/meshes it makes it even shinier

What kind of sky? Do you mean skybox textures? Can you link the post?

This is the link to the stars