Is it possible to store terrain in a model?

Hello.

I am currently developing a game that has multiple maps. I switch between the maps by storing and deleting them in replicated storage. When attempting to get one of my newest maps into the game i realized that there is no way to copy and paste terrain (very essential to the map) and simply add it as part of the model.

Is there any way for me to store the terrain data in a model, and leave it in the model so it can be loaded and deleted on command, or will I have to revamp/redo my map and its terrain covered aspects.

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It is not possible, but there are alternatives. Hopefully, this article will help you out.

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