I have a front-page game and I’m releasing an update tomorrow involving my very first additional place teleport.
I’m worried that players attempting to join their friends will be placed in the main experience though, and not join them in the additional place. Is this how it works or am I assuming wrong?
I only know this from other games which usually act in such a way
If the player has traveled to a “sub-place” after joining, any joining friends will indeed be sent into the main place as far as I know. But there is a way to teleport them to their friend!
When a player joins you can use the player’s FollowUserId property to find out what friend they joined, then you can find the friend’s place by using GetPlayerPlaceInstanceAsync() and finally teleport the player to this place using TeleportAsync().