Is it safe to use :BanAsync() yet? Though Roblox does not say the service is not live yet, it is still technically available for developers to use, and it seems to function completely fine. I am trying to get my game to switch over to this new system as soon as possible.
Roblox also seems to not mention not using it yet in the documentation, but it technically wouldn’t be necessary, so I am unsure if that is enough reassurance.