Big thanks for feedback!
Will add it
(EDIT: added)
It joins you into a queue, and either waits for timeout or required amount of players in it.
Will think what I can change…
About material consumption: building uses materials at 1:1 ratio, unless part is upgraded, where it will begin consume even more, and I can’t really change it cuz part’s durability change depending on their size. 1 unit spent = x1 health, x25 units spent - x25 health.
There’s resurces in the rounds too. But their system is a bit complex. They can spawn passively around 1 object/minute, and round is the source of most rare resources. Also they can be spawned by events.
Agreed that I explained it badly though, will try to do it better!
About action in rounds - will definitely add items for more action, various tools and equippables, but definitely not building - in this case game will be able to last almost infinitely. Currently, there’s “Trowel” tool, which allows to build temporary walls to help survive.
Yes, I rewrote chat and camera scripts.
Chat uses “Enter” instead of “/” key (big mistake probably), and supports formattings like **
, *
, __
that’s all diffirence.
Camera is rewrote completely. Will look what’s wrong with sensitivity, I suspected that there’s smth wrong with it but was unsure.
I have decided to rewrite them cuz new chat is just bad and not fitting, and camera hadn’t all customization abilities. Will work on them more!
(EDIT: chat uses slash now, camera got fixed. I have realized that UserInputService:GetMouseDelta() already accounts for mouse sensitivity)
In the process of adding that! I never in my life before tried to play with sound, and ig it’s time to start doing so.
Thanks for your feedback, I’ll try my best to fix all that!