Is my game ready for public?

Big thanks for feedback!

Will add it
(EDIT: added)

It joins you into a queue, and either waits for timeout or required amount of players in it.

Will think what I can change…
About material consumption: building uses materials at 1:1 ratio, unless part is upgraded, where it will begin consume even more, and I can’t really change it cuz part’s durability change depending on their size. 1 unit spent = x1 health, x25 units spent - x25 health.

There’s resurces in the rounds too. But their system is a bit complex. They can spawn passively around 1 object/minute, and round is the source of most rare resources. Also they can be spawned by events.
Agreed that I explained it badly though, will try to do it better!
About action in rounds - will definitely add items for more action, various tools and equippables, but definitely not building - in this case game will be able to last almost infinitely. Currently, there’s “Trowel” tool, which allows to build temporary walls to help survive.

Yes, I rewrote chat and camera scripts.
Chat uses “Enter” instead of “/” key (big mistake probably), and supports formattings like **, *, __ that’s all diffirence.
Camera is rewrote completely. Will look what’s wrong with sensitivity, I suspected that there’s smth wrong with it but was unsure.
I have decided to rewrite them cuz new chat is just bad and not fitting, and camera hadn’t all customization abilities. Will work on them more!
(EDIT: chat uses slash now, camera got fixed. I have realized that UserInputService:GetMouseDelta() already accounts for mouse sensitivity)

In the process of adding that! I never in my life before tried to play with sound, and ig it’s time to start doing so.

Thanks for your feedback, I’ll try my best to fix all that!

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As almost everyone here suggested, I have added :notes: sounds :notes: little to everything! And background sounds too, although there’s not wide spectre of them, being only 2.
In the process of doing so, I have also fixed ton of bugs, which I have found on accident :slightly_smiling_face:

I have not expected at all to see that sounds have that big impact on how game is felt - I have myself for over than 3 years playing with them muted off, with exception when it was really necessary, like for puzzle.

Anyways, I would like to hear opinions on that sounds and SFX, cuz I’m not 100% sure that I made all in a way it’s needed - maybe something is too loud or can stack and break ears? :notes:

i tested the game is was FUN! fr fr that was good but no one was active

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