Heartbeat only runs on localscripts but is there a good Alternative which also runs on serverside scripts ?
I’m not sure but RunService.Stepped.
I think you’re referring to RenderStepped
, as that only runs in Localscripts, Heartbeat
and Stepped
work in both Regular scripts and Localscripts I believe. You can use either, Heartbeat
runs after physics calculations every frame and Stepped
runs every frame before the physics calculations. Or you can also use BindToRenderStep
, not sure if this is locked ot localscripts only, if so, use Heartbeat
or Stepped
, depending on use case
So if i sayRunService.Stepped:Connect(function(20) print("itworks") end)
it will work ?
Yes, if you use that in a Server script or a localscript, it’ll work. Although not sure why you wrote 20
there, Stepped
returns 2 things, the time in seconds RunService has been running, and deltaTime
, which is the time has elapsed since the previous frame
ja but how doese the server know how many frames the client has
The only way I know how the server can know is to make the client fire their current fps to the server via RemoteEvent, you’d need to do it every once in a while since it could cause problems if you fire it every frame. The server can’t directly grab it since each client will have a different fps
So if i say RunService.Stepped:Connect(function(deltaTime) print("itworks") end)
it will print “itworks” every frame. So its like a loop ?
Yes, the event will be ran every frame so it’ll print on ever frame until the event is disconnected