I am using SetPrimaryPartCFrame to move a model and all of the parts within a model. The problem is that SetPrimaryPartCFrame can result in very choppy movement.
Is there an equivalent method for body movers (AlignPosition, etc) that will allow me to move a model and all of its parts like SetPrimaryPartCFrame does? (welding is not an option in my case)
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The parts inside my model are anchored. And some of those parts are CFrame animated. So the goal is to move the model and all of its subparts together. SetPrimaryPartCFrame does the job, but is really choppy at times.
To my knowledge, no, there is no SetPrimaryPartCFrame equivalent body mover (Also if you cant weld them then you basically can’t use it anyways). You could tween the CFrame of the primary part, TweenService | Documentation - Roblox Creator Hub
You can make SetPrimaryPartCFrame smooth by setting up a local script that uses RunService.RenderStepped to run it every frame. (I’ve seen occasional situations where this is somehow still a bit choppy, but I don’t know why.)
I don’t really know why, but sometimes when I use SetPrimartPartCFrame numeric for loops some people crash. I assume it’s due to their client being the one that calculates the physics of the model since they might be the NetworkOwner, but I’m not too sure.
I’ve never encountered this problem, and I use :SetPrimaryPartCFrame() connected to RenderStepped in a lot of my game. There must be something else going on.