Synchronized across every client means synchronized across every player’s screen.
I mean it’s up to you if you wanna implement a system like this. It’d be a lot of extra work and I doubt it’d pay off in the end cuz you’d still see players sliding around at different speeds when standing on the platform.
im sorry for the inconvenience, and thank you very much for the replies. unfortunately this wasnt what i was looking for (its kind of a single player game) and im afraid i have made it too complicated to answer. thank you though, i wasnt expecting someone this generous