Is there a wait() that doesnt freeze/slow when fps drops

Synchronized across every client means synchronized across every player’s screen.

I mean it’s up to you if you wanna implement a system like this. It’d be a lot of extra work and I doubt it’d pay off in the end cuz you’d still see players sliding around at different speeds when standing on the platform.

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im sorry for the inconvenience, and thank you very much for the replies. unfortunately this wasnt what i was looking for (its kind of a single player game) and im afraid i have made it too complicated to answer. thank you though, i wasnt expecting someone this generous :slight_smile:

how do i lock/delete this post

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