Is there a way to calculate an orientation from a position?

I would like to get the orientation from a postion but i dont know how, is this posible?
I have tryed everything i could think of, (basicly just a whole bunch of combanions using mouse.Hit.position and stuff). Here is what i mean:


then i want to rotate the part to be aligned with the sphere mesh:

Is this possible? if so please help me by telling me a way to do this, Thanks so much!

One method you could use is this method, which allows you to rotate along the new up vector.

Second method is this which also works,

Try both and see which best fits the behavior you need.