This might help you but you would need a way to find the the region3 of the area you want to copy.
You could get the region3 from making a part, resizing it to your liking(where the copy terrain you want is), and using this script in the command bar to find the region.
local part = --location of part
local partPos = part.Position
local partSize = part.Size
local r3 = Region3int16.new(Vector3int16.new(partPos.X - partSize.X/2,partPos.Y - partSize.Y/2,partPos.Z - partSize.Z/2),Vector3int16.new(partPos.X + partSize.X/2,partPos.Y + partSize.Y/2,partPos.Z + partSize.Z/2))
r3 = r3:ExpandToGrid(4) --I don't know if this is needed, but if it doesn't work remove this
local terrainCopyInstance = workspace.Terrain:CopyRegion(r3)
terrainCopyInstance.Parent = workspace
now you need to place the terrain copy into the new game and run this in the command bar:
local terrainRegion = --location to terrainregion that the command bar created in the new game
local corner = Vector3int16.new(-32000, -32000, -32000)
local pasteEmptyRegion = false -- if u want it to paste in air set this to true
workspace.Terrain:PasteRegion(terrainRegion, corner, pasteEmptyRegion)
i mean the are with lava sorry, the rest of the terrain looks to be the same so you can copy only the areas with modifications, such as the lava area, but if it is too big, you can tessellate parts to fit into the terrain area you need and copy them over
You could use ReadVoxels and WriteVoxels, not sure if there is a larger limit there. Otherwise you could just copy regions of the terrain and paste it out one at a time rather than the whole thing at once.
The problem with read voxels and write voxels is that it can not be transferred from place to place, unless you have an external database that can receive POST requests and you can GET request it, then it might readvoxels and writevoxels might work.
Yes it does return a table but you have no way to access the table without having it be sent to something you can access, like a database. Or you could use something like repr by ozzypig to print the table out as it would look like in a script
Hi, if your new terrain was in exactly the same area as your old terrain, I would first recommend subtracting the area where the terrain is different. (A.K.A. all terrain except for the island). This can be achieved in two ways:
Manually subtract it using the terrain editor, or,
Use this plugin, called part to terrain, which allows you to select a large area very easily and subtract away all the terrain the part encompasses. Much more efficient.
Once thatâs done, Iâd recommend using this very popular plugin, which when used correctly, will save all your terrain and load it into the world you want it to be in.
Then youâre done! I hope this helped and good luck. d(â˘Í _â˘Íŕˇ)áľâĄâĄáľ !!