Is there a way to delete all duplicate parts that are in the same orientation/position?

Interesting problem, I took a crack at it.

for _,v in pairs(game.Workspace:GetDescendants()) do
	if v:IsA("BasePart") and not v:IsA("Terrain") then
		for _,vv in pairs(v:GetTouchingParts()) do
			if v.CFrame == vv.CFrame then
				vv:Destroy()
			end
		end
	end
end

Save a backup in-case, of course. This will go through everything, get the things it’s touching, and if it’s touching something with the same CFrame as itself it will delete it. You can extend the similarities to check first if you’d like, I just used CFrame as that encompasses location + rotation

13 Likes