I’ve been trying to make a game which includes a water feature, and decided it would look nicer to make the water out of parts instead of using ROBLOX’s built in realistic water. However, I’ve only been able to find a library that allows players to swim in the part, but doesn’t allow parts to float in it.
What I’m asking is if there’s a way to make a part have all to floating properties as regular water.
You can try looking at buoyancy physics and insert a torque and force into the part based on how submerged it is. Has been done in unity and can be translated to roblox.