Is there a way to render more far away constraints physics?

Hello, I made an AI car that is attached to an invisible part with a rope that follows a given path.


As you see, it works perfectly when I run the game as camera on roblox studio, however, when I play as a player, the car teleports, at some weird rotation, missing wheels…

And it’s because Roblox Limits couldn’t render the rope far away, and it literally bugs the AI.
Is there a way to render more far away constraints physics? Or an alternative way than a rope?

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Try using tweening instead?
Have the car tween between waypoints spread throughout the map

Exactly, it tweens. However is it like tweenservice problem or the rope problem?

Tween the car itself, not the part with the rope.
Here’s an introduction to tweening models:

I know how to tween a model man! But the problem is i can’t give exact rotation with waypoints to the car. So that’s why i use a separate part that does the job for the car to rotate smooth and properly.
And also cuz tweening literally don’t have any physics and gravity to the car, which will make the car have really odds and not good movements.