Is there a way to visualize stress on a HingeConstraint?

Yep, no kidding!



Edit: it seems to only go up and down, not bend like I would expect it to. The red part remains vertical throughout all that :o

Edit 2:

Code for copy paste
local RunService = game:GetService("RunService")

RunService:BindToRenderStep("a", 1, function()
	
	print(script.Parent.Orientation.X)
	
end)

This prints:


Impressively it only deflected about a hundredth of a degree!

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