Is there any way to disable new drag snapping behavior?

So, I were building, and I have exploded now. When I drag cylinder, built-in tools now decide to align it by vertex, and not bounding box. Alright, that’s ok, but this DISALLOWS to just align items and build precizely how I want:


Take this example: all I want is snap cylinder to a corner of part. What I receive is it trying to snap one specific vertex to it.
At this point, it’s easier for me to port my game’s building system to roblox studio, or build entirely in my game.

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Check if you have “Snap to parts” enabled in the Move tab and disable it.

If that doesn’t help, honestly I’d recommend starting to use Blender. It has a bit of a learning curve, but once you get it, it gives you a lot more freedom.

The problem is that my game requires me to build with primitives, so objects can break like needed.
I know blender, and when I can - I use it.

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Okay, but did you try this?


I have already checked it off. It works when you use Resize and Move tool, but dragging ignores it.

Have you tried completely disabling the “Dragger QoL Improvements” beta feature? Maybe that works.

It’s not a beta feature anymore, and can’t be disabled.
I had it disabled for as long, as it was possible.


I still have it. Weird.

It got force-rolled for some %ge of users.

My condolences.


2 Likes

Is there any update to this issue? It’s incredibly frustrating that dragging is still ignored.

No, sadly, I switched to my game building to build something.

I just made a new post about a similar issue. Would you be able to like it so it can get traction? Thanks.