aagg11
(aagg11)
February 9, 2020, 9:56pm
#1
I want to be able to find players who are exploiting my games by simply comparing his/her local outputs to other players local outputs (Or local logs)
I have a lot of players with admin in my games and they can run the :locallogs all command, with that command is there any posibility to identify if a player is exploiting if they have an unusual amount of logs?
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Logs can’t help you find exploiters. Any client checks can be bypassed (but may be worth it depending on your game since most exploiters are like 12)
I’d suggest reading these for learning about how to combat exploits:
Exploiting Explained: Second Revision
This post is a general information source on common exploiting terminology, tools, and methods. The formatting is in sections for each specific topic, and is in no specific order.
If you’re not aware of exploiting by this point, you’ve probably been living under a rock that the pioneers used to ride for miles. While Roblox is seen as open grounds for free reign of exploits, this isn’t the case, and I attempt to tackle this wrong assumption in this post.
Th…
There are a number of things to consider, and a lot of great points made by others in this thread.
Clients can be compromised.
You can make your non-compromised game clients work for you (but if they can decompile your anti-cheat, they can decompile that, too and get ideas for how to tweak them).
What I want you to consider is that this is your game, and you are responsible for the game mechanics and the game being fun. If players are abusing the game to get some benefit figure out how to wor…
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