I want the light graphics settings to be at least 4 for every client, so that it uses the high level version of light. My game is a horror game, and the flashlight with a graphics setting of 4 or above looks so much better then 3 or below. I don’t want to force anything else other than this graphics setting, but if I have to force a whole graphics setting it’ll be okay. My game is very basic, and is super easy to run.
This is what the game looks like with a graphics setting of 4 or above:
As you can see, if the graphics setting is 3 or below it completely breaks immersion. The flashlight does not look that good at all, and I want the game to be immersive and scary. The graphics 3 or below flashlight just doesn’t look that good, and it makes the game a lot less scary. Any help is appreciated, thanks!
aside from turning down the ambient colour completely, i wouldn’t bother if i were you; you’ll be amazed to find how much actually gets cut by low graphics quality, aside from the light
I do have the ambient set to pitch black, but the issue is that the low quality light increases the range of the flashlight, and there is nothing I can do about it. Is there any way I can detect the settings at least so I can adjust the flashlight?
Currently from my knowledge you are unable to force a quality level as it could be abused, especially for lower end devices that can’t support graphics quality over 1 or 2.
If you want to detect the quality they have, you can use the solution this post provides and change it to what is needed
Solution code provided:
local Value = 2 --1 to 10
UserSettings().GameSettings:GetPropertyChangedSignal("SavedQualityLevel"):Connect(function()
if UserSettings().GameSettings.SavedQualityLevel.Value >= Value then
print("ok")
end
end)
But if you just want t ocheck it once, no need for the GetPropertyChangedSignal event
yes, using UserSettings().GameSettings.SavedQualityLevel(); it returns a quality level enum that(if just converted to a string) can be used as a number via string.match()
in the case someone has set it to automatic, you can just assume that it’s around 3
I’m not so sure if this is it, but I found a class called RenderSettings, which can you make you check what quality level they are on (or something like that)