There are a few ways to prevent exploiters from reading your local scripts. Here are a few options you can try:
- Obfuscation: This involves making your code difficult to read by humans by using techniques like variable renaming and code splitting. This can make it harder for exploiters to understand what your code is doing and make it more difficult for them to find vulnerabilities.
- Encryption: You can also encrypt your code so that it is unreadable without a key. This can make it more difficult for exploiters to access your code, but it is important to keep in mind that encryption is not foolproof and can potentially be hacked.
- Access controls: You can use Roblox’s built-in access controls to limit who can access certain parts of your game or certain functions in your code. For example, you can set up a whitelist of approved players who are allowed to access certain features of your game.
Here is an example of how you might use these techniques in a script.
Obfuscation example
-- Obfuscation:
local secretNumber = math.random(1, 100)
local function getSecretNumber()
return secretNumber
end
-- Encryption example:
local encryptedCode = "f89a8f9a8f9a8f9a"
local function decrypt(key)
-- Decrypt the code using the key
end
-- Access control example:
local approvedPlayers = {
["player1"] = true,
["player2"] = true,
["player3"] = true
}
local function checkIfPlayerIsApproved(player)
if approvedPlayers[player.Name] then
return true
end
return false
end
game.Players.PlayerAdded:Connect(function(player)
if checkIfPlayerIsApproved(player) then
-- Allow player to access game features
else
-- Block player from accessing game features
end
end)
Encrypting your code can help to prevent exploiters from reading it, as it makes the code unreadable without a key. However, it is important to keep in mind that encryption is not foolproof and can potentially be hacked.
Here is an example of how you might use encryption in a script:
Encryption example
local function decrypt(key)
-- Decrypt the code using the key
end
local function runEncryptedCode()
local decryptedCode = decrypt(encryptedCode, key)
run(decryptedCode)
end
In this example, the encryptedCode
variable contains the encrypted version of your code. The decrypt
function takes the encrypted code and a key as input, and returns the decrypted code. The runEncryptedCode
function calls the decrypt
function to get the decrypted code, and then runs it using the run
function.
To use this code, you would need to provide the key that is used to decrypt the code. This key could be stored in a separate file or passed in as a command-line argument, for example.
Access controls allow you to limit who can access certain parts of your game or certain functions in your code. For example, you can set up a whitelist of approved players who are allowed to access certain features of your game.
Here is an example of how you might use access controls in a script.
Access controls example
local approvedPlayers = {
["player1"] = true,
["player2"] = true,
["player3"] = true
}
local function checkIfPlayerIsApproved(player)
if approvedPlayers[player.Name] then
return true
end
return false
end
game.Players.PlayerAdded:Connect(function(player)
if checkIfPlayerIsApproved(player) then
-- Allow player to access game features
else
-- Block player from accessing game features
end
end)
In this example, the approvedPlayers
table contains a list of players who are approved to access certain game features. The checkIfPlayerIsApproved
function takes a player as input and returns true
if the player is on the approved list, and false
otherwise.
The PlayerAdded
event is triggered whenever a new player joins the game. The event handler function checks if the player is approved using the checkIfPlayerIsApproved
function. If the player is approved, they are allowed to access certain game features. If the player is not approved, they are blocked from accessing these features.