Hello everyone!
What do you want to achieve?
I want to use IK in my custom rig without any problem, like this: https://developer.roblox.com/assets/blt5b9318e4f2ce7f0d/ik_demo_new.mp4
What is the issue? Include screenshots / videos if possible!
Im having some problems with the animation editor, i need to use IK constraints on a custom rig
Video of the problem : https://streamable.com/f4hl9j
Im not sure if this is a studio bug or i made my rig wrong
Here is how is it rigged:
-Need the model? Here it is : Squidloon2.rbxm (58,8 KB)
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried searching here for similar posts and i searched in the DevHub for a solution, but nothing…
This also happens to me with EVERY custom rig that i made and supports IK
Please, if you found the problem, let me know what happens and how do i solve it (if you can determine what is happening) , because, as i said before, this happens with every IK rig that i make!
Thank you!
THEZIGIX
(Yun)
October 26, 2020, 7:26pm
#2
ah yes the classic most common issue where the parts refuse to operate its most def an issue of rigging the parts wrong go over your rig one more time
What do you mean?
I don’t understand…
THEZIGIX
(Yun)
October 26, 2020, 7:28pm
#4
what i mean is u rigged the model wrong
So, i need to re-rig it?
How do i rig it rightly?
I rigged it like you rig every R15 rig
I don’t know what happens…
THEZIGIX
(Yun)
October 26, 2020, 7:30pm
#6
could u show me the rig connections in the explorer tab i just wanna be sure if you have the parts u actually need
studio is refusing to open for me so i cant check it on my own
Its a very fun strory, my rig has lots of parts and joints
THEZIGIX
(Yun)
October 26, 2020, 7:34pm
#8
Try changing the name from Maintorso to Torso
Scottifly
(Scottifly)
October 26, 2020, 7:37pm
#10
Have you looked into this yet?
Skinned MeshParts are live!
Developers,
We are pleased to announce the introduction of skinned MeshParts. Previously the appearance of characters and objects were represented by rigid parts. Now, the surface of those parts can be continuous making the mesh smoother, and more realistic looking.
What does this look like?
[a8786999b226cbb244060442b7e3fc04154267ae_2_397x500]
The avatar on the right is a traditional rigid R15 Model. The avatar on the left is made up of 15 skinned MeshParts in th…
My rig IS NOT A SKINNED MESHPART
THEZIGIX
(Yun)
October 26, 2020, 7:37pm
#12
give me some time imma go over ur rig on my own rn just to check what the issue could be
ok, so you don’t need the screenshot of the explorer?
Because it has lots of joints and parts
EDIT: I need to go right now
THEZIGIX
(Yun)
October 26, 2020, 8:00pm
#14
oh ik constraint custom rigs don’t rly have support for it well you could
select the parts u need
and then rotate the once u have selected https://gyazo.com/5f36f35ca285cb0e18894bff929898cd.gif
also my bad saying it is rigged wrong its rigged perfectly fine
just didnt see the ik constraint you mentioned cuz ye as i already said custom rigs r wack w ik constraint on roblox studio
1 Like
Scottifly
(Scottifly)
October 26, 2020, 8:41pm
#15
I could see that your rig IS NOT A SKINNED MESHPART.
I asked if you’ve seen the update that allows them and wondered if you’d be interested.
Forgive me for trying to suggest something that you might like to check out.
You should try to use MoonAnimator
to rig your parts(although you dont have to).
You would select one part to rig to the other:
But, this problem still occurs, so, what you do is you use
RigEditor
to fix it:
What you do in the rig editor is you move the ends of the yellow dots to where the parts intersect.
Now the problem is non-existent.