Is having this kind of setup Request Response using 2 remote events better than having 1 remote function?
LocalScript:
print("Starting at client")
game.ReplicatedStorage.RemoteEvent:FireServer()
game.ReplicatedStorage.OnClientEvent:Connect(function()
print("Back to Client")
end)
Script:
game.ReplicatedStorage.RemoteEvent.OnServerEvent:Connect(function(player)
print("Currently at server")
game.ReplicatedStorage.RemoteEvent:FireClient(player)
end)
OUTPUT:
Starting at client
Currently at server
Back to Client
I know that, but i’m wondering if having a module that simulates that kind of behavior would be better performance-wise please the post before replying.