I hope this is a good/right place for this post
Hello! [This is a long post but I needed to get my idea out in full]
So I’m making this post because I want to get an idea if what I’m going to talk about is possible. I’m not working on this this yet, wont be for a while, it’s just an idea I had for my future game, if and when im actually able to do it.
The subject I will be talking about would fall under Spawns, and saving the location etc.
A story based single player game where you progress through a map while doing storyline stuff, side quests, treasure hunting etc. You will be able to go to previously explored areas essentially being open world but story requires you to progress through the map, and or inorder to progress you got to do the story
The Idea and topic at hand
I want it so that when a player leaves the game and comes back and after navigating the menu pressing play, they Spawn in the last area they were in. I know this part is possible because before making this post I did look into it some and found videos on saving location data. However that’s just the last spot the player was standing before they left.
But this also has to be a Spawn area if the player dies for whatever reasons
My thinking is breaking the map up into zones, indicated by invisible parts or something similar to how sound zones are done. Once a player enters a zone it detects they are in it and saves them to that zone, in each zone there are Spawn points, or check point like things.
Now the player also needs to be able to spawn on these points if they die (undecided on how this aspect will be in terms of the overall game, could be some enemy or environmental, but also want to have some platforming in it).
An example I can think of is say a player enters a zone that consists of a platforming section or a puzzle they got to do, they get past one section of it and fail on the next, instead of going back to the start they do in the “middle” (in this example) now I know that’s possible because of obeys, but in this general overall idea could it work, maybe each part of a puzzle could be a new zone.
Or they are going through part of the story and fail a section and have to respawn, they go back to sayba checkpoint before they got to the point they failed at
An example I can think of is both Rise and Shadow of the TombRaider, where my inspiration comes from. Any one who played those games might be able to get an idea where I’m coming from with this.
I definitely don’t want to over complicate it, I do think it’s possible to a degree, when I think of it it does seem like a achievable concept. Even though I’m still in beginner stages of coding (yes and I’m thinking about this big game idea, don’t worry I’m not going to fully pursue it right of the bat, I know I got to do other stuff first and be comfortable with my skill level, i just want to get ideas)
I can already see how it could be layed out,
Zone 1 (name of location
Zone 2 (name of location)
Script side example
Local Zone1 = “location where it’s stored” etc
I won’t go into full because I’m not sure of it all obviously, but the concept of it does seem doable but this is Roblox what might seem doable might not be possible, hence me making this post for feedback or to gather information regarding this. When I was trying to find things, it either was for obbys or other things that really wasn’t what I was looking for, except the type of videos mentioned in this post, which will help to a degree.
If you made it this far thanks for reading, I hope it made sense