local Game = game
local Players = Game:GetService("Players")
local function OnPlayerAdded(Player)
local function OnCharacterAdded(Character)
if not Player:HasAppearanceLoaded() then
Player.CharacterAppearanceLoaded:Wait()
end
local Head = Character:FindFirstChild("Head") or Character:WaitForChild("Head", 10)
if not Head then return end
local Face = Head:FindFirstChild("face") or Head:WaitForChild("face", 10)
if not Face then return end
Face:Destroy()
end
Player.CharacterAdded:Connect(OnCharacterAdded)
end
Players.PlayerAdded:Connect(OnPlayerAdded)