when i use exponential easingstyle the object that i am tweening will always jump at the end which wouldnt be an issue for small movements but when you are tweening a large value like i am the bug is quite apparent. this doesnt happen when i use any other easingstyle and only happens with exponential.
if anyone knows of an alternative to using a tween so that i can avoid this issue that would be great.
heres a video of the issue:
Yeah this is a bug with the exponential easing style:
They added a function there that can be used to get an exponential easing style that actually approaches 1, you would have to plug in the time and direction values
t = timeElapsed / totalTime
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sine inout
it works kinda like yours
or try
sine out