In my game I have a little notice box that appears when you get items / other events and plays a sound. I have a blank template for the notification that actives when the parent is changed into the gui frame where they’re displayed. This worked well, but I recently added another place to my game and when bringing this over to the new place it just completely stopped working.
So far I’ve tried to change the event to .changed instead but also encountered the same issue with the event not firing. Using breakpoints to check what happening shows that it’s activating but then stepping over the function.
Here’s the code I’m using
local template = script.Parent
local player = game.Players.LocalPlayer
local Character = player.Character or player.CharacterAdded:Wait()
local debris = game:GetService("Debris")
template:GetPropertyChangedSignal("Parent"):Connect(function()
-- loads in item get sound
local ItemSound = Instance.new("Sound", Character)
ItemSound.Name = "ItemSound"
ItemSound.SoundId = "rbxassetid://3418223760"
-- makes notification visible
template.Visible = true
Character.ItemSound:Play()
debris:AddItem(script.Parent, 5)
debris:AddItem(ItemSound,1)
end)