The require is most likely taking longer than the player takes to join. So by the time the event starts the player is already added.
Define the module as nil and inside of the player added check if the module is nil and if it is then require it.
The require is most likely taking longer than the player takes to join. So by the time the event starts the player is already added.
Define the module as nil and inside of the player added check if the module is nil and if it is then require it.