Where it says function sorry lol
LocalScripts run inside of PlayerGui/StarterGui, so no you shouldn’t need to move your script. Are you using the exact code in your original post inside the LocalScript because as far as I can see with the screenshot your code should work perfectly fine inside a LocalScript? Do you get any errors? Is any other code interacting with the shop gui?
I’ve created a local place file below with a working system that might help you. The code is located inside of the shop gui in StarterGui:
Shop prompt.rbxl (56.3 KB)
Code inside the place file:
local Prompt = workspace:WaitForChild("ShopBlock"):WaitForChild("ProximityPrompt")
local ShopFrame = script.Parent:WaitForChild("ShopFrame") -- Reference to the shop frame
-- Fire this to toggle the visibility of the shop gui. This function is here like this so that
-- both the close button and proximity prompt can connect to it. Saves writing the same code twice
local function toggleShopVisibility()
if ShopFrame.Visible == false then
ShopFrame.Visible = true
else
ShopFrame.Visible = false
end
end
Prompt.Triggered:Connect(toggleShopVisibility) -- Connects the proximity prompt to the toggleShopVisibility() function
ShopFrame:WaitForChild("CloseButton").MouseButton1Click:Connect(toggleShopVisibility) -- connects the close button to the toggleShopVisibility() function
Edit:
@KingLegoTheMaker Edited code above to work with your references/paths:
local Prompt = workspace:WaitForChild("Shopblock"):WaitForChild("ProximityPrompt")
local ShopFrame = script.Parent:WaitForChild("Shop Frame")
local function toggleShopVisibility()
if ShopFrame.Visible == false then
ShopFrame.Visible = true
else
ShopFrame.Visible = false
end
end
Prompt.Triggered:Connect(toggleShopVisibility)
Youve been writing that for ages
Thank you, it works now but i am going to try it in game with other people. I had to change one reference in the script but it seems to be good
When i close it. i cant reopen
ill try it and see if that works
What do you mean by that when its done once it cant be done again?
Now time to make player collisions off. Cant wait for the problems there . Thank you to everyone that helped me
Want me to give a script for disableing player collsions?
Lol if you can that would be very nice (last script i need to do for like a month)
This is from roblox documentation lol
local PhysicsService = game:GetService("PhysicsService")
local Players = game:GetService("Players")
PhysicsService:RegisterCollisionGroup("Characters")
PhysicsService:CollisionGroupSetCollidable("Characters", "Characters", false)
local function onDescendantAdded(descendant)
-- Set collision group for any part descendant
if descendant:IsA("BasePart") then
descendant.CollisionGroup = "Characters"
end
end
local function onCharacterAdded(character)
-- Process existing and new descendants for physics setup
for _, descendant in pairs(character:GetDescendants()) do
onDescendantAdded(descendant)
end
character.DescendantAdded:Connect(onDescendantAdded)
end
Players.PlayerAdded:Connect(function(player)
-- Detect when the player's character is added
player.CharacterAdded:Connect(onCharacterAdded)
end)
This has to be a server script in server script servikce
It worked. Thank you very much. That was my last script
Can you mark me as solution lol
I need to have more solved solutions lol.
Nvm yeah you cant make 2 solutions
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