Issue with gun bullet direction

Then.

local bulletClone = ServerStorage.Bullet:Clone()
bulletClone.Size = Vector3(0.2, 0.2, distance)
bulletClone.CFrame = CFrame.new(Attachment.WorldPostion, intersection) * CFrame.new(0, 0, -distance / 2 )
bulletClone.Parent = workspace

It still do the same thing
robloxapp-20211126-1431182.wmv (560.0 KB)

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In that case,you might wanna try using FasCast Redux

FastCast Documentasion
https://etithespir.it/FastCastAPIDocs/

FastCast DevForum thread

FastCast Redux Module

I don’t think it’s lag it’s just the bullet fire that take the old position and then don’t move

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I mean-
It really take the old place where it Activated.
Raycasted Bullet will follow the Attachment position but when moving it will still fire at old position for few milisecond

try using a midpoint: origin+direction/2

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