Issue with moving models

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  1. I’m trying to make an awakening similar to ABA’s Gilgamesh, a chair appearing behind them, then playing an animation.
  2. The issue is, whenever I do use it, it just brings up one part, as I try to use PrimaryPart. I am unclue on how to move an entire model without PrimaryPart, but if I do :GetChildren()), then wouldn’t it bring all the parts clumped together? I’m just really confused
  3. I looked on youtube, but this issue is just way too vague for it to be on a video.
    I could send the model i’m using, if you’d like.
    Heres what’s handling the CFrame
	darkness.PrimaryPart.CFrame = root.CFrame *,0,3)
	local animator = hum:FindFirstChildOfClass("Animator")
	local darknessdance = char.Humanoid:LoadAnimation(script.Animation)
	root.CFrame = darkness.Part.CFrame *,1,0)
	darknessdance.Looped = true
	root.Anchored = true

Solution was using SetPrimaryPartCFrame(putcframeargumentshere)!

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The following topic provides lots of useful info for tweening models:

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Why don’t you wanna use the PrimaryPart?

This happens (literally just one part)

Wait, so that model is one part? It’s a mesh part?

No, the entire model consists of multiple parts, but using the PrimaryPart just brings out only one of the parts
(If this is unclear, I can send u the model through a rbxm file)

What do you mean? There’s no way. PrimaryPart is like the core part that brings all part to a position through the PrimaryPart’s relative position.

Exactly what I thought. However, that just doesn’t seem to be the case.

May I see how does the model hierarchy looks like?

The PrimaryPart is that yellow seat

No I mean, how does the organization of the model looks like in the explorer tab?


If your model has PrimaryPart use :SetPrimaryPartCFrame() on the model.

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What’s inside in those parts that have an arrow pointing them on the left?

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Most are meshes, a few are welds

MeshPart is the ClassName? Or something else?

Nope, it’s just a Mesh. Like those purple circles with lines

I don’t really know the issue, but I think the best you can do is weld all each part to their adjacent part. I really don’t know what you can do.

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I’m very inexperienced working with Weld’s, so I’ll see if I can find any solutions for the time being while waiting for more responses. Thank you for the time though!

Let me try to find a solution, because I know there’s no way it wouldn’t work. Hang tight.

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