You can write your topic however you want, but you need to answer these questions:
- I’m trying to make an awakening similar to ABA’s Gilgamesh, a chair appearing behind them, then playing an animation.
- The issue is, whenever I do use it, it just brings up one part, as I try to use PrimaryPart. I am unclue on how to move an entire model without PrimaryPart, but if I do :GetChildren()), then wouldn’t it bring all the parts clumped together? I’m just really confused
- I looked on youtube, but this issue is just way too vague for it to be on a video.
I could send the model i’m using, if you’d like.
Heres what’s handling the CFrame
darkness.PrimaryPart.CFrame = root.CFrame * CFrame.new(0,0,3) local animator = hum:FindFirstChildOfClass("Animator") local darknessdance = char.Humanoid:LoadAnimation(script.Animation) root.CFrame = darkness.Part.CFrame * CFrame.new(0,1,0) darknessdance.Looped = true darknessdance:Play() root.Anchored = true
Solution was using SetPrimaryPartCFrame(putcframeargumentshere)!