Issue with teleporting multiple players

Ah. What you did was set a property value as a variable.
When you set a property as a variable, you store the value it holds and not the object itself.

What you want to do is to create a variable of the Text Label, and set the text.

replace
local text = workspace.Text.SurfaceGui.Frame.TextLabel.Text
with
local textLabel = workspace.Text.SurfaceGui.Frame.TextLabel

and replace
text = timer
with
textLabel.Text = timer

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Works like a charm thanks so much!

You’re welcome!
You should also change the timer values back to 30 fyi

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Correct but when used together you can know when it is actively touching.

I would 100% agree if it weren’t for my past troubles with these methods. Haven’t used them in a while, maybe they’re better

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I forgot to mention this, my code doesn’t reset the PlayerTable

So before the for-loop, add the line
PlayerTable = {}

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