Hello!
Recently, I started a game with a round system. I’m sure most of you know the drill: an intermission, lobby, teleporting players, etc.
However, my method for teleporting players to a random spawn on a map (using math.random
) results in this error in the output:
ServerScriptService.MainServerScript:57: invalid argument #2 to 'random' (interval is empty)
Basically, I created a function to teleport players to a random spawn on a map, then called it later in the script:
local function teleportPlayers(players,spawns) -- creating the function
for _, player in pairs(players) do
if player.Character then
if player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = spawns[math.random(1,#spawns)].CFrame + Vector3.new(0,5,0)
end
end
end
end
local map = workspace.MapA
local totalPlayers = game.Players:GetPlayers()
-- calling the function
teleportPlayers(totalPlayers,map.Spawns:GetChildren()) -- 'Spawns' is a folder with all of the spawns located inside of the map model
I’m sort of confused because I’ve created other round systems without any errors. There’s a math.random
documentation on the Developer Hub, but I don’t understand where I’m going wrong here (as the spawns and map do exist; keep in mind I’m not too experienced with Roblox programming just yet).
If you need more information regarding the issue, feel free to ask. Thanks!