You want to rotate the camera around the model. Not rotate the model.
Moving a viewport’s physical children is less performant than keeping them static. If you need to update the view, it’s better to move the camera than move the parts/models.
You want to rotate the camera around the model. Not rotate the model.
Moving a viewport’s physical children is less performant than keeping them static. If you need to update the view, it’s better to move the camera than move the parts/models.