Jump effect script wont work

Yeah it literally still teleports me to the part

If the jump effect is anchored, try unanchoring it. If it is still doing what happens in the image, set the jump effect CFrame to the root part CFrame just before you parent the weld.

image
It still kills me?
Unfixable bug??

OOPS

Yeah no i tried everything.
It’s still broken

Try this?
If it doesn’t work, I don’t know why it’s broken.

local jumpEffect = game.ReplicatedStorage.JumpEffect:Clone()
jumpEffect.Parent = hum.Parent
game.Debris:AddItem(jumpEffect,0.5)
local weld = Instance.new("Weld")
weld.Part0 = jumpEffect
weld.Part1 = hum.RootPart
weld.C0 = CFrame.new(0,-3.6,0) * CFrame.fromEulerAnglesXYZ(0,0,1.5)
weld.Parent = jumpEffect
jumpEffect.ParticleEmitter:Emit(45)

?

I thought I had something there but it didn’t work

Quick question, wouldn’t it look good without a weld? I feel like it would look better without the jump effect being stuck on the player.

If you really want it to be welded, you should make the jumpEffect an attachment instead so you don’t need a weld.

Ok I’ll try that I guess
Idk If it will work or not


WAIT i think i found something idk

IT WORKS
but it only appears after three jumps and its rotated 90 degrees

Well you did ask it to rotate here:

weld.C0 = CFrame.new(0,-3.6,0) * CFrame.fromEulerAnglesXYZ(0,0,1.5)

Ahem, technically… it’s rotating 89.997 degrees.

I am really confused on this topic. Are you trying to make the jump effect work and rotate on the walls or is it something else?

I am literally trying to make a jump effect but this turned into a 50 comment post

Couldn’t you just make an Attachment in the HumanoidRootPart (Including a ParticleEmitter) and then destroy it when the Humanoid lands?

It already works, The thing im concerned about is that it only appears once every (It randomly appears)