Keeping projectiles straight/face same direction

It comes up facing opposite direction now.
image

Nvm it worked I just needed to flip it. Any ideas how I can make it thrust though? BV seems to break it.

Rocket.CFrame = CFrame.new(Vector3.new(), Data.LookVector)  + Tool.FirePos.WorldPosition
Rocket.CFrame =  Rocket.CFrame*CFrame.Angles(0, math.pi, 0)

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