It comes up facing opposite direction now.
Nvm it worked I just needed to flip it. Any ideas how I can make it thrust though? BV seems to break it.
Rocket.CFrame = CFrame.new(Vector3.new(), Data.LookVector) + Tool.FirePos.WorldPosition
Rocket.CFrame = Rocket.CFrame*CFrame.Angles(0, math.pi, 0)
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