Kentiq Series #1 — Prometheus Steps
“Not every step needs to be fast.
Some steps need to feel divine.”
What is it?
Prometheus Steps is a voxel-based, physics-inspired footstep deformation system built to simulate presence, weight, and terrain responsiveness.
It is not a visual effect. It is not a UI.
It is a world-reactive movement engine — made for moments when you want the environment to feel your entity.
Whether you’re designing a bossfight, a cinematic entity, or a god-like creature, this tool lets the ground react, deform, and push back.
Core Features
-
Dynamic voxel terrain
Auto-generated grid of tiles with spring-based depression logic -
Directional foot pressure detection
Deforms the floor locally using per-foot raycasting and look direction -
Spring-based bounce interpolation
Tiles react with tension and recover gradually -
Adaptive movement logic
WalkSpeed dynamically adjusts to local pressure under the feet -
Modular constants
Tweak spring feel, pressure gain, slowdown ratio, tile size, and grid dimensions -
Fully client-side & plug-and-play
No server dependencies — drop it inStarterPlayerScripts
and run
Preview
Demo using Humanoid rig, two foot raycasts, and full voxel bounce simulation.
Best viewed with sound (terrain compression + camera bobbing FX)
Ideal Use-Cases
- A celestial titan whose steps deform time-space
- A cinematic intro where terrain reacts to your entity’s presence
- A heavy mech crushing the ground as it walks
- A lava beast melting everything under its weight
- A low-gravity planet where terrain feels elastic and alien
Download
Prometheus Steps.rbxm (4 KB)
Developer Notes
-- Depress the terrain at a given position, in a given direction
depressVoxel(position: Vector3, lookDirection: Vector3)
-- Dynamically adjust player WalkSpeed based on pressure underneath
humanoid.WalkSpeed = getSlowFactorUnderFeet(character)
Preview #2 — Astral
“A cosmic entity in my world?”
This system was originally used in Astral V2, a short cinematic where every step from a cosmic entity reshapes the world — blending visual tension and audio feedback.
A cool scene, right?
Connect with me
Want to collaborate, give feedback, or just vibe around cinematic dev work?
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Kentiq
Website → https://kentiq.tech