I want to detect when certain buttons are pressed on varying types of VR controls. I’m currently testing with a Vive headset, but I’m looking to make it also Oculus + Index
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You can find out the keycodes by using
game:GetService("UserInputService").InputBegan:connect(function(inputobject)
print(inputobject.KeyCode.Name, inputobject.UserInputType.Name)
end)
Can’t use logs while in VR- it’s also making debugging very tricky
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There are some things wrong. For one what are ButtonR3 and L3? Second on the right controller, you wrote R2 and L2. But I think I get the idea. But seriously. What’s R3 and L3
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When you click on the thumbstick instead of moving them? Possibly, but unsure. I’ll look into it as well to make sure
Sorry for the old thread bump, but would there be an Oculus Rift / Oculus Rift S diagram I could use as well??
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Aren’t all the oculus controllers the same?