Keyframes not appearing in animation editor

Limbs / keyframes are not appearing in the animation editor. You can still rotate the parts, but they will not appear. Only the PrimaryPart will appear.

This only occurs if the PrimaryPart is NOT the humanoidrootpart. if you set the character’s primarypart to the humanoidrootpart, it will work. If it is the head or any other part, they will not appear.

TL;DR Workaround: Set the primarypart to the humanoidrootpart.

3 Likes

Hi there, thanks for your report.

This was already reported here, and we arrived to the same conclusion: the workaround is indeed to set the PrimaryPart to the HumanoidRootPart.

This was identified as an issue with R6 rigs created by the RigBuilder. Can you please confirm that you created a rig with the RigBuilder and imported an animation? Or did you manually set the PrimaryPart to a different part? If the latter, what is your use case?

Cheers!

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