local button = script.Parent
local otherButton = script.Parent.Parent.opt3Select
local heart1 = button.Parent.heart1
local heart2 = button.Parent.heart2
local Players = game.Players
local Lives = 2
local function RemoveLife()
Lives -= 1
if Lives == 1 then
heart1.ImageColor3 = Color3.new(0, 0, 0)
elseif Lives == 0 then
heart2.ImageColor3 = Color3.new(0, 0, 0)
print("Kicking the player")
Players:GetPlayers()[1]:Kick("You ran out of lives")
end
end
button.MouseButton1Click:Connect(function()
print("Clicked 1")
RemoveLife()
end)
otherButton.MouseButton1Click:Connect(function()
print("Clicked 2")
RemoveLife()
end)
Is the second button only meant to be activated when the first one has already been clicked?