Lagging when changing transparency (Solved)

Hello, when I entered the studio today, I noticed that I am experiencing a delay when changing the transparency.

I think that there is nothing that will cause such a delay in the codes I use.

You can check it from the video

Does anyone know how to get rid of something like this or is this a roblox studio bug?

codes running in local script:

local rs = game:GetService("RunService")


while true do
	game.Workspace.Bone1.Transparency = 0
	game.Workspace.Norm1.Transparency = 0
    ...
    ...
	game.Workspace.Bone8.Transparency = 0
	game.Workspace.Norm8.Transparency = 0

	rs.RenderStepped:Wait()

	game.Workspace.Bone1.Transparency = 1
	game.Workspace.Norm1.Transparency = 1
    ...
    ...
	game.Workspace.Bone8.Transparency = 1
	game.Workspace.Norm8.Transparency = 1
	rs.RenderStepped:Wait()
end
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This delay is experienced only when you change the transparency and size of the skinned mesh parts, everything is normal after the transparency and size change process is completed.

Post it in Bug reports so the staffs can see :eagle:

how can i write there? can you help me

Hello,

How were you able to solve this issue? I am experiencing heavy fps drops with transparency changes within my game.

Still experiencing to this day

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